Student study time and the use of technology

Babcock, P. and Marks, M. (2010) Leisure College USA: The Decline in Student Study Time Washington DC: The American Enterprise Institute for Public Policy Research

Results

This paper found that in 1961 ‘the average full-time student at a four-year college in the United States studied about 24 hours per week, while his modern counterpart [...]

Another view on research for the Ontario Online Institute

Maxim Jean-Louis, the President of Contact North, was one of the participants in the recent HEQCO meeting to discuss possible areas of research that would inform the development of a new Ontario Online Institute.

Following the meeting, he produced a very interesting document for HEQCO entitled: A Research Framework for the Online Learning Institute [...]

What do instructors need to know about teaching with technology?

I believe that we will see no real innovation, no fundamental change, in post-secondary education, at least from within, unless all instructors have basic training in teaching at a post-secondary level.

I was involved in developing a post-graduate certificate in technology-based distributed learning which later morphed into a full Master in Educational Technology at [...]

Understanding the Perspectives of Online Graduate Students: Implications for Educational Leaders

Edmonds, K. (2010) Understanding the Perspectives of Online Graduate Students: Implications for Educational Leaders Calgary AB: Unpublished doctoral thesis, University of Calgary

Congratulations to Kelly Edmonds, who has recently successfully defended her EdD thesis at the University of Calgary. Kelly has kindly agreed to provide a short summary of her thesis.

Introduction

The higher [...]

New book on learning with digital games

Whitton, N. (2010) Learning with Digital Games New York/London: Routledge

From the publisher’s blurb:

Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning. Up to date with current trends and the changing learning needs of today’s students, [...]