By Tony Bates, on February 6th, 2010
CEET, the Community of Expertise in Educational Technology, is a professional learning forum for BC educators. It is an opportunity to network, explore technology and create partnerships. Each facilitated group contains information, resources, discussions, events, videos, tutorials and ideas on using Web 2.0 tools in K-12 education.
It is offering three free online Moodle Meets [...]
By Tony Bates, on January 4th, 2010
Barak Obama has announced a number of initiatives to improve the teaching of science, technology, engineering and math (STEM). One of these initiatives are two competitions for developing video games for these subject areas.
Supporting President Obama’s call for a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the Entertainment Software Association [...]
By Tony Bates, on May 6th, 2009
Stansbury, M. (2009) Virginia Tests Video Games as Teaching Tools eSchool News, April 28
Extract:
‘Virginia reportedly has become the first state to implement a pilot program using Tabula Digita’s DimensionM video games to help boost student test scores in mathematics and motivate students to learn. DimensionM is an immersive video-game world that engages students in learning [...]
By Tony Bates, on March 17th, 2009
Sapire, I. and Welch, T. (2009) SAIDE ACEMaths Project SAIDE Newsletter, Vol. 15, No. 1
The SAIDE ACEMaths project is an Open Educational Resources (OER) materials adaptation initiative that has developed and piloted a six unit maths teaching and learning module called, Teaching and Learning in Diverse Classrooms. Six higher education institutions are using the materials [...]
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