A critique of Tapscott and William's views on university reform

Tapscott, D. and Williams, A. (2010) Innovating the 21st century university: It’s Time Educause Review, Vol. 45, No. 1

First of all, thanks to both Burkhard Lehmann and Clayton Wright for directing me to this article. I had however seen it myself a couple of weeks ago, and have hesitated to respond to it, for reasons [...]

More news on educational games - and conferences

Thanks to Natasha Boskic for this:

Amazon.com has published a list of Bestsellers in Video Games for 2009.

Jamie Madigan published an interesting article on her blog, “Phat Loot and Neurotransmitters in World of Warcraft”,  about psychological effects of games, using World of Warcraft as an example. Her whole blog is an attempt to understand why we [...]

New book on learning with digital games

Whitton, N. (2010) Learning with Digital Games New York/London: Routledge

From the publisher’s blurb:

Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning. Up to date with current trends and the changing learning needs of today’s students, this text offers [...]

News on educational games

Thanks to Natasha Boskic for this:

1. Jane McGonigal (2010) URGENT EVOKE: Help us run a 10-week crash course in changing the world, Avant Game, January 11, 2010

Jane McGonigal has announced on her blog a new ARG, a “crash course in changing the world”. The game will start in March and the goal will be to [...]

How well does your institution's web site serve potential online learners?

Meyer, K. and Wilson, J. (2010) ‘The “virtual face” of planning: how to use higher education web sites to assess competitive advantage’ Planning for Higher Education, Vol. 38, No. 2 (Note: as of 17 January, 2010, this edition is not yet available online. It will be posted by SCUP in the near future.)

This article offers [...]