January 22, 2018

Second Life Essentials: How to Use Virtual Worlds in Higher Education

HigherEdHero is offering (for $199) a 60-minute webinar that ‘will provide you with education and training to utilize Second Life for student and faculty development.’

“Second Life Essentials: How to Use Virtual Worlds in Higher Education”
Monday, April 6, 2009 1:00 – 2:00 PM ET

Since becoming one of the most popular virtual world environments, Second Life has been attracting educators from across the globe by offering a variety of developmental opportunities. However, there is still much confusion over the educational benefits and the proper use of Second Life applications. Join us
for this 60-minute webinar where you and your colleagues will learn:

** Methods for taking advantage of the educational uses of Second Life
** Keys creating effective multi-user virtual environments (MUVE’s)
** How to develop your own Second Life virtual world presence
** Strategies for simulating activities that enhance student learning
** Types of virtual environments: Their individual strengths and weaknesses

Your Expert Presenter:
Christopher Keesey is The Project Manager for Ohio University Without Boundaries (OUWB). OUWB partners with multiple corporate and non-profit entities to deliver professional and executive training utilizing a learning architecture that combines the power of project-centered action learning with the ease of access of elearning. Current partners of Ohio University Without Boundaries include Sogeti Netherlands (a division of Cap Gemini), Arthur D. Little, World Education, The U.S. State Department, Academy for Educational Development (AED), Chemonics International Inc., The Doctors Company and many others.

** Along with serving current clients and students, Keesey led Ohio University  in 2006 to becoming one of the first universities globally to develop and support a fully functioning 3-D virtual campus in Second Life.

** Keesey and Ohio University Without Boundaries are currently spending much of their efforts to integrate highly engaging and media rich simulations,  virtual environments and games into their programs that can stand-alone or work as a part of a blended format.

Register here: http://www.HigherEdHero.com/AK/0/2/p2B9CCc/p23X36GLi/p0e

You can also register by calling 800-964-6033.

Second Life: Engaging Virtual Campuses

Harrison, D. (2009) Second Life: Engaging Virtual Campuses Campus Technology, March 4

A look at what is actually happening in Second Life with regard to university applications. Examples from the Universities of Delaware, Stanford, Montclair State, and North Carolina-Chapel Hill

Online session: Using Second Life to promote students’ engagement

The Centre for Distance Education (CIDER) at Athabasca University would like to invite you to the next presentation in their series of free CIDER sessions.  Their next session features a presentation and discussion with Dr. Martha Burkle, CISCO  Chair of e-Learning, Southern Alberta Institute of Technology.

Title:  Using Second Life to promote students’ engagement

‘The arrival of the new generation of students, the so called “Net Gen” or digital natives, has brought to the classroom the urgency of transforming old pedagogical techniques and promoting innovative learning spaces. For instructors in the 21st Century, Web 2.0 technologies have become the tool with which the classroom is no longer a physical-real space but has been transformed into a virtual world. An example of this virtual reality is Second Life, developed by Linden Labs and launched in 2003, with over a hundred educational institutions and more than 16 million users.

This presentation will discuss the challenges and possibilities of using Second Life as a platform to learn ‘hands–on’ skills in a polytechnic environment, and the opportunities that this social software brings to a completely new learning experience. Two major courses have now started to use Second Life not only to engage students’ attention, but also to provide students with equipment and learning situations that real life cannot supply. The research goals, opportunities and challenges will be presented and discussed together with the virtual work developed by instructors and students.’

When: Wednesday, March 4th, 2009, 11am – 12pm MDT(Edmonton)

Where: Online via Elluminate at: https://sas.elluminate.com/m.jnlp?password=M.8B71B60F2931D029AC3837DC06B70D

Please make sure your Mac or PC is equipped with a microphone and speakers, so that we can use the Voice over IP functionality built into the web conferencing software.
Please note that it is extremely important that you get your system set up prior to the start of the event.  Information on installing the necessary software and configuring your PC is available at http://www.elluminate.com/support/ in the “First Time Users” section.


CIDER is a Community Partner of Elluminate, who proudly sponsors our web conferencing needs. To sign up for a free, no obligation three-user version of Elluminate, please visit http://www.getvroom.com

Conference on virtual worlds and science teaching

Alliance Library System and LearningTimes are pleased to announce an exciting conference featuring science and virtual worlds.  On January 30th [2009] we are “Stepping Into Science” and taking the day to explore the possibilities of using virtual worlds to learn about and teach science.  The conference will be taking place entirely in Second Life and will feature a keynote and panel discussion as well as small breakout sessions, field trips and an opportunity participate in “Science Friday”, NPR’s live broadcast from Second Life.

For more information and to register, click here:

Speakers and field trips will include:
– Troy McConaghy (Scientist and Educator who has been involved with Second Life for over three years)
– Dr. George Djorgovski (Caltech and Meta Institute for Computational Astrophysics (MICA))
– Joanna Scott (Writer for Nature and manages Second Nature on Second Life)
– Adrienne J. Gauthier, M.Ed. (Instructional Technology Specialist, Steward Observatory)
– Tony Crider (Elon University)

This online conference provides a great opportunity for anyone interested in exploring the latest in science education using 3D, immersive, virtual worlds. It is ideal for anyone who might be at any stage of implementing education projects using virtual worlds. There will be many opportunities to ask questions and discuss ideas with our speakers and guides as well as others attending the conference.

Those new to Second Life are encouraged to attend!  We’ll even be offering Second Life orientations before the 30th so if you’ve been meaning to check out Second Life, but haven’t quite gotten around to it this is a great and structured opportunity to learn about some fantastic projects and also take Second Life for a spin.

The conference will be held live online in Second Life on January 30th.  The registration fee is $65 per person. (Group rates are available.)

For more information on the conference, please visit: http://www.steppingintovirtualworlds.org/

Warm regards,

Alliance Library System and LearningTimes

Why Walk When You Can Fly? Reflections from an Advanced Second Life Preconference Session

Holden, C. and Sachtjen, B. (2008) Why Walk When You Can Fly? Reflections from an Advanced Second Life Preconference Session New Media Consortium 2008 Conference Proceedings

This paper offers for those who have mastered the basics of Second Life (SL) a description of some of the tools and perspective required to move on to the next level of content creation.