This section of the web site is managed by:
Natasha Boskic,
Faculty of Education,
The University of British Columbia
Email: natasha.boskic@ubc.ca
http://www.eplt.educ.ubc.ca
Natasha relaxing in Second Life
It is difficult to draw a clear line between video games and virtual worlds. Some researchers use these terms interchangeably, others try to make a distinction and examine them separately. The authors of the “Horizon Report”, published by the New Media Consortium and the EDUCAUSE Learning Initiative in 2007, define games as generally more goal-oriented. The most popular MMOs (Massively Multiplayer Online) games are happening online in real time, often having multiple players engaged in them. They are not necessarily 3D, and a lot of them are text-based with simple graphics.
Virtual Worlds, on the other hand, are 3D environments, and highly immersive social spaces. Entering a virtual world usually begins with creating an avatar, other self, who will move through the space on our behalf. Virtual worlds are opportunities for socializing and community building, engaging in dialogues, and sharing digital media content. They are most frequently not goal-oriented (there is no score for successful win), but they also have numerous players interacting at the same time. There is no “game over” in a virtual world, and it is up to a player to enter or exit the world. Very often the virtual worlds are still live and changing even when the computer is turned off. The most popular of these virtual worlds, Second Life, is currently inhabited by millions of players worldwide (Second Life, 2008).
According to the authors of the “Horizon Report”, both games and virtual worlds can be and have been used for educational purposes, but they require different designs. There are numerous instances, however, where games have those characteristics described as specific to virtual worlds by the authors of “Horizon Report”. For example, the players of World of Warcraft (WoW) live in cyberspace as avatars, they do socialize and engage in dialogue, and so on. The argument gets even more complicated with the development of a) the so-called serous games or games for change that promote debate related to social issues: citizenship, poverty, environment, etc. and call for action, and b) Alternative Reality Games (ARG) that use the real world as a platform to tell a story in real time, engaging participants to share their ideas or actions, or collaboratively solve a problem.
The resources on virtual worlds and games are organised as follows:
Books on virtual worlds and games for learning (partly annotated)
Journal articles and reports on virtual worlds and games for learning
Conferences and events on virtual worlds and games for learning
Websites on virtual worlds and games for learning
Blogs on virtual worlds and games for learning
Videos on virtual worlds and games for learning
Tools for creating virtual realities (to be further developed)

Recent Comments
Tony Bates on The beginning of the end of the lecture hall?
Hi, Alex Great quote. My worry is that while the lecture hall may eventually be replaced, we are still perpetuating the lecture...Alex Kuskis on The beginning of the end of the lecture hall?
It's amazing to me that some "experts" are only now announcing "the beginning of the end of the lecture hall."...Nsubuga Jonah on Thin client cloud computing for South African schools
I want to get the thin client for my school. the school is in Uganda but i,m travelling to pretoria...Stephen Downes on CNIE conference on Leadership and Innovation in Learning
> very few of the presentations had been carefully evaluated to see what students had actually learned. Innovation without evaluation...Tony Bates on Update on investments in online learning: Desire2Learn gets $80 million
In 2010 it was approximately 12 with Desire2Learn, but I think that figure has increased slightly since then. Moodle was...Tony Bates on Can you teach ‘real’ engineering at a distance?
Thanks, Bradley. There is also moves to create remote labs (see http://www.tonybates.ca/2013/04/22/can-you-teach-lab-science-via-remote-labs/). However, I've seen nothing yet developed for engineering....Tony Bates on Can you teach ‘real’ engineering at a distance?
Many thanks for this, Jim - there's nothing like a testimonial from an actual student.Jim on Can you teach ‘real’ engineering at a distance?
Hello all. Regarding the Distance Engineering Degree Program at University of North Dakota, I am currently in the program (civil engineering)...