February 24, 2018

Have we reached a tipping point in teaching science and engineering online?

A remote lab used by online physics students at Colorado Community College

This post lists several new developments in delivering science and engineering online. These developments join a list of other efforts that are listed below in the reference section that suggest we may be reaching a tipping point in teaching science and engineering online.

USA: The University of Colorado Boulder’s Master of Science in Electrical Engineering

UC Boulder is offering a Master of Science in Electrical Engineering (MS-EE), a MOOC-based online, asynchronous, on-demand graduate degree in the autumn, with additional curricula rolling out in 2018-19.

The degree will have a “modular and stackable structure”, according to the university, meaning that students can select about 30 subjects that best suit them as they move through the programme. Each of the 100 courses on offer will feature in-depth video content, reading materials and resources and assessments, and many will also “bring the laboratory experience out of the Engineering Center to students around the world” by “inviting students to apply their knowledge using hardware and software kits at home”, the university said.  

The university has already designed kits for the course on embedded systems engineering – a field in which a computer is designed and programmed to perform predefined tasks, usually with very specific requirements. For this course, students will be sent a circuit board with an embedded system that can plug into their laptop and will form the basis of assignments. The results of the tests will then either be sent automatically to the lecturers or entered manually by students. The technology also means that technical assignments can be machine-graded immediately, with students receiving instant feedback. It allows students to retake assignments as many times as they want.

The home kits will cost in the range of “tens of dollars” rather than thousands of dollars. Overall the degree will cost around US$20,000, which is half the price of the equivalent on-campus programme.

Individual courses can be taken for a single academic credit, but they can also be grouped into thematic series of 3-4 credits, stacked into standalone CU Boulder graduate certificates of 9-12 credits, or combined to earn the full 30-credit degree. Each course addresses professional skills while providing content at the same high quality as the university’s traditional on-campus master’s degrees.

CU Boulder faculty have custom designed each course. Courses feature in-depth video content, curated readings and resources, and assessments that challenge students to demonstrate their mastery of the subject area. Many courses bring the laboratory experience out of the Engineering Center to MOOC students around the world, inviting students to apply their knowledge using hardware and software kits at home. 

However, the program has still to be accredited by the Higher Learning Commission (HLC), and no information was given as to whether it will be accepted by ABET, the accreditation agency for professional engineers in the USA. This will be critical, as in the past, very few engineering programs with online components have passed this hurdle

Also the notion of MOOCs being not only open but free seems to be a thing of the past. US$20,000 for a degree may be half the cost of the on-campus course, but I suspect many potential students will want to be sure that they can get full accreditation as a professional engineer before laying out that kind of money.

Nevertheless, this is a bold venture by UC Colorado, building on its previous excellent work in offering open educational resources in science through its PhET project. Founded in 2002 by Nobel Laureate Carl Wieman (now at the University of British Columbia), the PhET Interactive Simulations project at the University of Colorado Boulder creates free interactive math and science simulations. PhET sims are based on extensive education research and engage students through an intuitive, game-like environment where students learn through exploration and discovery. It will be interesting to see how much the MS-EE program draws on these resources.

Queen’s University’s online Bachelor in Mining Engineering Technology

Queen’s University’s new Bachelor of Mining Engineering Technology (BTech) program combines technical expertise with the managerial and problem-solving skills the industry needs from the next generation of mining professionals, in a flexible online learning format. The university provides a very interesting rationale for this program:

Canada’s mining industry is facing a retirement crisis that is only set to worsen over the next five to ten years. With the most experienced part of the mining workforce leaving, new opportunities will open up for the next generation of mining professionals.

This program was developed as a result of discussions between the university and the mining industry in Ontario. The web site indicates the type of position open to graduates with typical salaries.

Graduates of any Engineering Technology or Mining Engineering Technician diploma who have completed their diploma with a minimum 75% average or individuals with at least two years of study in a relevant science field are eligible to enrol. Upon successful completion of the bridging program, students enter the final two years of the four-year degree program. Each year includes a two-week field placement in Kingston and Timmins. Students receive block transfer credits for the first two years of the program.

Students can study full-time, or work full-time and study part-time. This allows students to adjust their course load at any time during the program.

However, the BTech program is unaccredited. Graduates seeking professional licensure will need to apply to write the Board Exams in mining engineering. In Ontario, the application will go to the Professional Engineers Ontario (PEO). As with applications from an accredited program, graduates would also need to write the law and ethics exam, and complete the required supervised work experience program in order to be considered for licensure.

It will be interesting to see how the two programs work out. Both ABET in the U.S. and professional engineering societies in Canada have up to now denied accreditation for any degree programs with a significant online component, a necessary first step to taking the professional exams. But the Queen’s program has been built specifically to respond to the needs of employers. I will be very interested to see how the PEO in particular responds to graduates from this program wanting licensure as professional engineers – or will the employers just ignore the professional association and hire the graduates anyway?

Image: The Fraser Institute

More online virtual labs for science and engineering

Drexel University Online has an excellent series called Virtually Inspired, which like Contact North’s Pockets of Innovation

is an ongoing research project to uncover the best of breed technology-enhanced online courses and programs indicative of the “Online Classroom of the Future.”

Online Virtual Labs for Science and Engineering showcases three examples from Chile, India and Denmark of online virtual labs that provide hands-on experiential learning.

LAB4U, Chile

The Lab4Physics mobile app enables students to use various built-in tools to measure gravity or acceleration in real-time with a built-in accelerometer. They can study speed, velocity, distance or displacement using the built-in speedometer. With the sonometer, students can study waves, amplitude, time and other physics phenomenon.

Coming soon, the Lab4Chemistry app will helps students learn spectrophotometric techniques. Students can use the built-in camera as a spectrophotometer or colorimeter to analyze samples wherever they may be. By taking pictures of droplets of different concentration and optical densities, they can create a calibration plot to measure a material’s transmission or reflection properties.

Each app has pre-designed experiments. For example, a student can swing their phone or tablet like a pendulum to learn how oscillation works.

Students and teachers alike can download the app, experiment, analyze and learn with pre-designed guided lab experiences and step-by-step instructions. For those who lack Internet access, the experiments and tools can be downloaded to use offline, even in airplane mode.

Students, teachers, and institutions from primary, secondary and tertiary institutions across Latin and South America are taking advantage of Lab4U.  Most recently Lab4U has expanded their work to Mexico and the United States.

Virtual labs of India

Virtual labs of India is an initiative of the Indian Ministry of Human Resource Development. Its objectives are:

  • to provide remote-access to labs in various disciplines of Science and Engineering. These Virtual Labs will cater to students at the undergraduate level, post graduate level as well as to research scholars

  • to enthuse students to conduct experiments by arousing their curiosity, helping them learn basic and advanced concepts through remote experimentation 

  • to provide a complete Learning Management System around the Virtual Labs where the students can avail the various tools for learning, including additional web-resources, video-lectures, animated demonstrations and self evaluation.

  • to share costly equipment and resources, which are otherwise available to limited number of users due to constraints on time and geographical distances.

Anywhere from four to twenty-five labs are offered per discipline area. These areas include Computer Science & Engineering, Electrical, Mechanical, Chemical, and Civil Engineering, Biotechnology and Biomedical engineering, and more.

Virtual Labs Simulations from Denmark

Labster is a Danish company with offices in Bali, Zurich, London, and Boston, as well as Copenhagen. 

Labster offers fully interactive advanced lab simulations based on mathematical algorithms that support open-ended investigations. They combine these with gamification elements such as an immersive 3D universe, storytelling and a scoring system which stimulates students’ natural curiosity and highlights the connection between science and the real world. All that is needed is a computer or laptop and a browser to perform advanced experiments and achieve core science learning outcomes. 

Labster currently has more than 60 simulations covering a wide range of topics including Parkinson’s Disease, Viral Gene Therapy, Eutrophication, Lab Safety, Animal Genetics, Tissue Engineering, and Waste Water Treatmen. Some simulations are available in virtual reality with the addition of a VR headset.

Labster is being used for on-campus teaching at many high-reputation universities, including MIT, Harvard an UC Berkeley.

Where is the tipping point for recognising online science and engineering degrees?

We now have a wide range of examples of not only online courses, but online tools that provide experiential learning and experimental situations in science and engineering fully online. When will the professional associations start recognizing that science and engineering can be taught effectively online?

It needs to be remembered that the teaching of science, and in particular the experimental method, was invented, more or less from scratch, by Thomas Huxley in the 1860s. There was so much opposition to the teaching of science by the established universities of Oxford and Cambridge that Huxley had to move to the Government School of Mines, where he began to train teachers in the experimental method. That institute eventually became Imperial College, one of the most prestigious centres of higher education in the world.

However, it is now another century and another time.

The U.K. Open University developed low cost, ingenious experimental kits in the 1970s that were mailed to students, enabling them to do experimental work at home. Today the Open University has the online OpenScienceLaboratory.

Dietmar Kennepohl at Athabasca University, who helped develop and design much of the experimental work for Athabasca University’s distance education programs in science, has written an excellent book about how to teach science online.

Students can now access and control online remote labs and equipment that do actual experiments or demonstrations in real time.

We have online simulation kits that can be downloaded, enabling students to build and test circuits, videos that demonstrate chemical reactions, and virtual reality environments that enable students to explore DNA mutations.

The only thing that stops us offering fully online, high quality science and engineering programs now is the conservatism of the professional associations, and the ignorance about the possibilities of online learning, and the fear and conservatism, of the majority of science and engineering faculty.

Further references

Bates, T. (2014) More developments in online labs, Online learning and distance education resources, May 8

Bates, T. (2013) Can you teach lab science via remote labs?Online learning and distance education resources, April 22

Bates, T. (2009) Can you teach ‘real’ engineering at a distance? Online learning and distance education resources, July 5

Kennepohl, D. and Shaw, L. (2011) Accessible Elements: Teaching Online and at a Distance Edmonton: Athabasca University Press

PhET (2018) Interactive simulations for science and math Boulder CO: University of Colorado

The Open University, The OpenScience Laboratory, accessed 22 February, 2018

 

What I learned at Drexel University in National Distance Learning Week

A street protester in Philadelphia on election day

A street artist in Philadelphia on election day

Fear and loathing in Philadelphia

On Tuesday and Wednesday last week, I found myself in Philadelphia on U.S. Presidential Election day, and even more importantly, the day after, as the results became known. I was there, not to ‘rig’ the election, as some have rumoured, but to visit one of the leaders in online learning in the USA, Drexel University.

I’m not going to say much more about the election, except to note that as in the rest of the country, Pennsylvania was deeply split, with cities such as Philadelphia and Pittsburg voting strongly for Clinton, and suburban areas, smaller towns and rural areas voting in sufficiently large enough numbers for Trump to just about win the state and its electoral votes. So the election results have caused a certain amount of fear and loathing in Philadelphia, particularly among the university community.

Why Drexel?

Drexel University is a private, nonprofit university ranked among the top 100 universities in the USA. In 2016 it was ranked the 8th most innovative university in the USA by US News and World Report. It has about 26,000 students.

Drexel University was founded in 1891 as the Drexel Institute of Art, Science and Industry, by Philadelphia financier and philanthropist Anthony J. Drexel. The original mission of the institution was to provide educational opportunities in the “practical arts and sciences” for women and men of all backgrounds. It is famed for its co-op education program and its close links to local industry and businesses, and in the past for its acceptance and encouragement of low income students. However in recent years its focus has changed, partly driven by the perceived need to increase its ranking. Today it has very high student tuition fees and a highly selective admission process.

I was there to visit Drexel University Online (DUO), an internal division within the university that serves those students at Drexel taking online courses and programs.

Drexel Online

Drexel University has more than 7,000 online students from all 50 states and more than 20 countries. It offers 140 fully accredited master’s degrees, bachelor’s degrees and certificate programs in a wide range of disciplines. Nursing in particular has a very strong set of online programs. Drexel was an early pioneer of online learning, offering its first fully online master’s degree in 1996.

Drexel University founded National Distance Learning Week, in conjunction with the United States Distance Learning Association, in 2007, and has won several national awards for institution-wide excellence in online education.

As part of Drexel’s contribution to National Distance Learning Week, I was invited as a guest speaker, to talk about ’21st century knowledge and online learning: re-designing teaching for a digital age.’ While at Drexel, I also took the opportunity to see what Drexel is doing with advanced learning technologies.

Advanced use of technologies at Drexel Online

DUO offers faculty a technology lending library, where faculty can try out new devices and evaluate their potential for teaching. This includes an augmented reality headset that combines a cheap ($10-$15), easily assembled cardboard frame into which a mobile phone can be inserted in front of the eyes, enabling augmented reality programs to be delivered at very low cost to the student (provided they already have a mobile phone).

DUO has also developed a very interesting web site, called VirtuallyInspired.org, which showcases a number of innovations in online learning from institutions across North America and around the world.

Here I will describe briefly just a few of Drexel’s own innovative projects, which I hope will inspire you to look in more detail at the VirtuallyInspired web site.

Tina the Avatar

Tina the Avatar

Tina the Avatar

Tina is an avatar of a 28 year old woman in a virtual world who not only responds to questions asked by students but can also be physically examined and will respond according to how she is being treated. The teaching around Tina is broken down into 10 modules, each of which correlate with a body system that students learn about in class. The program serves not only as reinforcement for the principles taught in the course, but also to develop interpersonal skills needed by clinical professionals. Professors are able to view the type of questions asked by the student and how the student reacts to Tina’s responses. They are then able to give the student advice and make recommendations for interpersonal skill improvement.

Synchronous online teaching

Drexel is experimenting with the use of low-cost (US$450) robots (Kubi) combined with iPads to improve the ‘telepresence’ of students in online webinars. In the classroom where the instructor is located, there is an iPad for each remote student locked into a robot that each student can remotely move around the instructor’s classroom. Using Skype and the camera on the student’s computer, the student’s face appears on the iPad. In this way the instructor can see the faces and hear each individual student via the iPad, and the students at home can also see on their screen not only the instructor but also the iPad images of all the other students in the class. This system is already in use at the Michigan State University.

Using Kubi for telepresence at Michigan State University

Using Kubi for telepresence at Michigan State University

Forensic investigation

Students taking a course on forensic investigation can use a branching video sequence to search for clues at a crime scene. Students can do a virtual walk around and inside a house and are asked to observe and interpret what they see, followed by a debriefing afterwards.

These are just a few of the several innovations that Drexel is experimenting with. Others include the use of video simulations in law and nursing, dealing with critical incidents in practice.

Innovation and operations

Drexel University is to be congratulated for two reasons: it has an extensive, ongoing online program that delivers a wide range of courses on a daily basis to over 7,000 students. For most of these courses, the challenges are common to all online post-secondary programs: ensuring that the programs are of high quality and that students succeed. This means applying well known best practices and procedures, using standard tools such as a learning management system, and ensuring that students are well supported by instructors.

At the same time, DUO is investing some of its energy and resources to investigating new ways of designing and delivering online teaching. This means finding like-minded faculty partners who can see the potential of new technologies and who are willing to put in the time and effort to do something different. The challenge here is to evaluate each innovation, to integrate such innovations into regular teaching, and then to ensure the diffusion of successful innovations into a wider range of courses and programs.

Getting the right balance between on-going operations and innovation is a challenge but one that Drexel Online seems more than able to handle.

And lastly, I cannot express enough my appreciation for the kindness and attention paid to me by Susan Aldridge, the Director of DUO, and all her staff during my visit. Elections may come and go, but American hospitality continues for ever.

Spotlight on online experiential learning at Ryerson University

Lake Devo is one of several e-learning initiatives at Ryerson University

Lake Devo is one of several e-learning initiatives at Ryerson University

A week or so ago, I had the opportunity to visit the Digital Education Strategies team at the G. Raymond Chang School of Continuing Education at Ryerson University, Toronto.

Ryerson is well known for its DMZ (formerly the Digital Media Zone), one of Canada’s largest business incubators for emerging tech start-ups, but it is by no means the only centre of innovation at Ryerson. As well as being responsible for the design of online learning courses at Ryerson, the Centre for Digital Education Strategies (CDES) has several very interesting e-learning initiatives. 

Online courses

The ‘bread and butter’ work of the CDES is the over 400 online courses, including around 300 degree-credit online and hybrid courses, four part-time degree online and blended programs, 23 fully online certificates, and 22 blended certificates. CDES serves roughly 23,000 online course enrolments a year. Ryerson recently moved from Blackboard to Desire2Learn learning management system to support most of its online courses.

Because of its expertise in online course design, Chang School’s Digital Education Strategies team has been engaged in a number of other innovative e-learning initiatives. The DES team has also built business efficiency tools and interactive learning applications. Each of these deserves a blog post on its own, but in this post I want to give a quick overview of some of the other work of the Centre.

1. Lake Devo

Lake Devo is a virtual learning environment enabling online role-play activity in an educational context. Learners work synchronously, using visual, audio, and text elements to create avatars and interact in online role-play scenarios.

The Lake Devo environment is fully equipped to allow an instructor to set up his/her class as an online collaborative community. He/she may enter students’ information, configure working groups and have the system issue login information to all users.

Lake Devo has been used by a total of ten online instructors, for at least eight different courses, involving over 35 sections of students. Students have developed over 100 different scenarios in Lake Devo (see “Gallery” for examples). 

 2. The Law Practice Program

This unique alternative to traditional articling was established by the Law Society of Upper Canada (LSUC) and Ryerson University to provide new options and flexibility to meet the legal profession’s licensing requirements for law graduates in Ontario.

The program features interactive web-based collaboration tasks that replicate the experience of working in a law firm. This virtual firm activity is combined with expert guidance and mentorship to equip candidates with the skills and competencies required for effective practice. For a promo video, see: https://www.youtube.com/watch?v=eKsu6P3ZUVQ

 3. Serious games

Mental health assessment during a home visit’ is a video-based game in which users practice their skills in a setting that is realistic and allows the user to make clinical choices within a safe environment.

This is another collaborative project involving Ryerson nursing faculty and professors from George Brown College and Centennial College.

4. Professional Development for Online Instructors

 As part of its commitment to offer high quality learning experiences for students, the CDES offers professional development for online instructors. Teaching Adult Learners Online (TALO) is a four-week, hands-on program designed to model effective facilitation techniques, and provide instructors with insight into the learning experiences of online students, while promoting an engaging community of practice.

Drawing on promising practices in online pedagogy and examples from leading open resources such as CU Open, TALO offers a unique experience that is helping to increase online instructor capacity and diversity.

I will do a more complete blog post on each of these initiatives over the next week or so.

Other initiatives

The Centre for Digital Education Strategies is involved in many other e-learning initiatives, including:

  • Providing training on foundations of instructional design principles to Pearson Canada Inc. employees.
  • Free multi-media e-learning modules to help Canadians boost their financial knowledge and plan for their future financial security for the Financial Consumer Agency of Canada (see: http://www.fcac-acfc.gc.ca/Eng/resources/educationalPrograms/financialBasics/Pages/elearning-apprligne.aspx)
  • A project for the Bombay Stock Exchange to design a train-the-trainer program for effective delivery of a hybrid curriculum on intercultural communication skills for the workplace.
  • A partnership with the University of the West Indies provided students in 12 Caribbean countries with access to a high-quality online programming for their Bachelor of Science in Nursing (BScN). 
  • Entrepreneurial mentor training through an online seminar using interactive case studies and role play.

Further information

 More details of the work of the Centre for Digital Education Strategies can be found here: http://ce-online.ryerson.ca/ce/default.aspx?id=3665

More detailed posts on each of the four projects listed above will follow shortly.

MIT introduces credit-based online learning

MIT entrance

Bradt, S. (2015) Online courses + time on campus = a new path to an MIT master’s degree MIT News, October 7

MIT is famous for its non-credit MOOCs, but now, for the first time, it is offering a credit program at least partially online.

The one year Master in Supply Chain Management will consist of one semester taking online courses and one semester on campus, starting in February, 2016. This will run alongside the existing 10 month on-campus program. The online classes that make up the first semester will cost US$150, while the exam is $400 to $800. The second semester on campus will cost at least half what it costs for the yearlong program, which would mean about another $17,000. Students will still need to meet MIT’s academic standards for admission. It is expected to take about 30 to 40 students a year into the new program. The program will be offered using MIT’s own edX platform.

Since many other universities have been offering a mix of online and campus-based programs for many years, perhaps of more interest is MIT’s announcement of a new qualification, a MicroMaster, for those that successfully complete just the online portion of the program. MIT states that those that do well on the MicroMaster will ‘significantly enhance their chances of being accepted to the full master’s program‘.

Comment

First, congratulations to MIT for finally getting into credit-based online learning. This is a small but significant step.

It will be interesting to see how much the Master’s online courses differ in design from MOOCs. Will there be more interaction with the MIT faculty in the Master’s program? Will MIT use existing best practice in the design of credit-based online learning, or will they use a different model closer to MOOCs? If so, how will that affect the institution’s willingness to accept credit for MOOCs? All interesting questions.

Book review: Teaching and Learning in Digital Worlds

Workspace in the EVEA3D platform

Workspace in the EVEA3D platform

Gisbert, T. and Bullen, M. (2015) Teaching and Learning in Digital Worlds: Strategies and Issues in Higher Education Tarragona Spain: Publicacions Universitat Rovira i Virgili (pdf version available online for 2.84 Euros).

What the book is about

From the Introduction

[The book] examines the teaching and learning process in 3D virtual learning environments from both the theoretical and practical points of view. It is divided into four sections:

  • the first section discusses education in the 21st century from the perspective of learners in a digital society and examines the basic competences students need to respond to the personal and professional challenges they are likely to face. It also explores the issue of quality…..
  • the second section focuses on the educational and teaching strategies higher education professionals must take into account when developing educational processes in technology environments…in such environments simulation will be our best teaching strategy and evaluation our greatest challenge.
  • the third section explores the use of 3D virtual environments in education in general and in higher education in particular….
  • The fourth section examines the range of experiences we consider to be good practice when applying 3D technological environments to the teaching of competences at secondary and tertiary levels of education both nationally and internationally.

However, this doesn’t quite capture for me what the book is really about, so I will discuss a little more closely below some of the themes addressed by individual chapters.

As a point of clarification, I will use the term ‘immersive environments’ as a shorthand to describe simulations, games and virtual reality, a point I will come back to in my comments at the end of this post.

Who wrote it

The book is edited by Mercè Gisbert of the Universitat Rovira i Virgili in Catalonia, Spain, and Canadian Mark Bullen, formerly of the University of British Columbia and the Commonwealth of Learning. However, the majority of chapters are based on a study (Simul@) funded by the Spanish Ministry of Education and coordinated by Universitat Rovira i Virgili, but involving universities in Spain, Germany, and Portugal, thus providing a valuable insight into the thinking about immersive environments for education in Europe.

Full disclosure: I wrote a short prologue for the book.

Themes covered in the book

Rather than a chapter-by-chapter summary, I have selected certain themes that re-occur through the book.

1. Digital learners

There is a lot of discussion in the book about the nature of digital learners and their ‘readiness’ for learning through digital technologies. In particular, Bullen and Morgan summarise the conflicting views and the research around digital natives and digital immigrants, and provide a more ‘nuanced’ profile of categories of digital learners.  Martinez and Espinal in their chapter provide a detailed description of digital competence and how to assess it. Throughout the book there is emphasis on the need to ensure that learners have the necessary ‘digital competences’ to benefit fully from the use of immersive technologies for learning purposes (although the same applies to teachers, of course). For instance, de Oliveira et al., in their chapter, identify various components of digital competences.

2. Competences

One of the strengths of the book is that several authors make the point that the main educational value of immersive learning environments is for the development of ‘general competences’ such as learning to learn, teamwork, communication, problem solving and decision-making. Astigarraga provides a very good overview of the definition, identification and evaluation of competences, and Isus et al. develop this further with a chapter on evaluating the competences of teamwork and self-management. Larraz and Esteve devote their whole chapter to evaluating digital competence in immersive environments. These chapters will be valuable for anyone interested in competency-based learning, whether or not using immersive learning environments.

3. Key educational principles and affordances of immersive technologies

Another strength of the book is that several authors related the features of immersive environments to possible educational affordances, and the educational principles needed to exploit such affordances. Camacho and Esteve-Gonzáles have a list of 14 educational reasons for using immersive environments for learning and Cervera and Cela-Ranilla have collated from the general research literature about 15 key pedagogical principles ‘to be observed during learning processes’ when using immersive technologies for learning purposes.

4. Planning and implementing virtual learning environments

Towards the end of the book there are several chapters focusing on more practical issues. Marqués et al. describe the planning and implementation of a virtual world built in Sloodle, which combines OpenSim with Moodle, for educating both physical education and business management students. Estevez-González et al. take this further with a chapter on the tools used in Sloodle and the necessary steps needed to integrate OpenSim and Moodle. Lastly, Cela-Ranilla and Estevez-Gonzàlez provide an educational rationale for the design of the project. Garcia and Martin set out a design methodology for an immersive learning environment.

5. Experiences and good practices

The book ends with five chapters that describe actual applications of immersive learning environments, including PolyU developed at Hong Kong Polytechnic University (hotel and tourism management), a review of applications in economics and business courses, the use of an educational platform Virt-UAM developed at Universidad Autònoma de Madrid, and applications in law and psychology, and lastly a review of applications in secondary/high school education.

Critique

First, this is a very welcome and timely publication for several reasons:

  • it sets out very clearly the pedagogical rationale for the use of immersive learning environments;
  • it links immersive technologies very strongly to the development of competences;
  • it provides practical advice on the planning and implementation of immersive learning environments;
  • it provides a welcome European perspective on the topic.

From a personal perspective, it complements very nicely my own open, online textbook, Teaching in a Digital Age, where, because of space and time issues, I was unable to give this topic the treatment it deserves. Although not an open textbook, it is very accessible, available online for less than three euros ($3-4).

Given the book is mostly written by people for whom English is a second language, the chapters are clearly and well written, mostly free of the European English associated with European Commission projects.

Nevertheless, the European Commission has adopted the term competence rather than competency, which really irritates me, and this term is used throughout the book, when what the authors are really talking about are skills. Competent is an adjective meaning a minimal capacity to do something; incompetent is more frequently used in English English, and it is used to describe inadequacy. What we are really talking about here are skills, not competence. Skills have no limit, while competence tends to be categorical: you either have it or you don’t, which is why competency-based learning often requires 100% pass-rates. But skills such as problem-solving can get better and better, and that’s what we should be striving for in higher education, not a minimal pass requirement.

The editors have done a good job in ensuring that there is a coherence and progression between the different chapters, always a challenge in a multiple-authored book. However, I would have liked a summary chapter from the editors that pulled all the threads together, and also some more information about the authors.

The books strength and its weakness is the academic nature of the book, with more focus on theory, competences and affordances, and less on the actual technology design issues, although to be fair these start to appear at the back of the book. I would have liked to have seen more integration in the writing throughout the book between theory and practice.

The main omission is any discussion of costs in planning and developing immersive learning environments, which are time demanding of both learners and teachers. There are clear economies of scale that need to be employed to justify the high cost of initial design. If a virtual world and allied teaching strategies can be shared across several courses or even disciplines, the cost becomes more acceptable. There is also a high cost for students in terms of the time needed to master the technology and its educational applications if they only get one course in a virtual world. So it is a pity that there was so little discussion of costs and time in the book, and about the transfer of innovation into mainstream practice, which are significant challenges for the wider adoption of immersive technologies in education.

Nevertheless, this is a book I would highly recommend to all concerned about the implications of technology for learning design. Virtual learning environments hold great promise. We need more concerted efforts in higher education to use immersive learning environments, and this book is an essential guide.