Educational affordances of the iPad
For a very quick and preliminary review of possible educational uses or affordances of the Apple iPad, see Elliott Masie's 10 minute video at:...
What do instructors need to know about teaching with technology?
I believe that we will see no real innovation, no fundamental change, in post-secondary education, at least from within, unless all instructors have basic...
More news from the eLearning Africa 2010 conference
The news portal for the eLearning Africa 2010 conference in Lusaka, Zambia, between May 26-28 has the following news items about presentations to be...
Special IRRODL edition on connectivism: articles wanted
IRRODL (the International Review of Research on Open and Distance Learning) is now requesting contributions for peer review and possible publication in an upcoming...
Mini-series on e-portfolios and personal learning environments
Graham Attwell is running a thoughtful min-series of blogs on this topic. See:
Attwell, G. (2009) e-portfolios-WTF Pontydysgu: Bridge to Learning, September 4
Attwell, G. (2010)...
Games to defeat obesity, Napoleon, and students’ learning, and other games’ news
From Natasha Boskic:
At the Game Developers Conference in San Francisco (March 9-13, 2010), US Chief Technology Officer Aneesh Chopra announced the Apps for Healthy...
Using web 2.0 in adult training: a European project
From the press release:
SVEA is a newly launched European Leonardo Da Vinci project, which focuses on promoting the use of web 2.0 in...
Quality podcasting in social work
Schaffhauser, D. (2010) Producing a Podcast: Lessons from U Buffalo School of Social Work Campus Technology, 24 March
This is the first of two articles...
Will lecture capture replace asynchronous distance learning?
Harrison, D. (2010) Lecture capture helps Riverside meet nursing demand Campus Technology, March 10
From the article:
What do you do when 500 applicants are competing...
Using games to teach Latin
Fusch, D. (2010) An innovation in learning games Academic Impressions March 11
This is a report of a 'minimal technology' approach to using games in...