I felt myself cringing as I wrote this section for my book on ‘Teaching in a Digital Age’. Talk about do what I say and not what I do, especially the part about spending a small amount of time in properly learning about a technology before using it. I was almost half way through writing this book, before I worked out that ‘Parts’ were in fact introductions to ‘Chapters’ and ‘Chapters’ really were sections of chapters, in Pressbook terminology. I also didn’t work out until this week how to actually publish it once it was available in html format. Oh, that’s what this button is for!
However, ease of use is a critical criterion for media selection. Who wants to spend hours fiddling with the technology when teaching or learning, unless you’re a geek or a computer scientist? ‘Transparency’ is the key word. So here’s my contribution, under the letter ‘E’ in the SECTIONS model.
9.3 The SECTIONS Model: Ease of Use
In most cases, the use of technology in teaching is a means, not an end. Therefore it is important that students and teachers do not have to spend a great deal of time on learning how to use educational technologies, or on making the technologies work. The exceptions of course are where technology is the area of study, such as computer science or engineering, or where learning the use of software tools is critical for some aspects of the curriculum, for instance computer-aided design in architecture, spreadsheets in business studies, and geographical information systems in geology. In most cases, though, the aim of the study is not to learn how to use a particular piece of educational technology, but the study of history, mathematics, or biology.
Computer and information literacy
If a great deal of time has to be spent by the students and teachers in learning how to use for instance software for the development or delivery of course material, this distracts from the learning and teaching. Of course, there is a basic set of literacy skills that will be required, such as the ability to read and write, to use a keyboard, to use word processing software, to navigate the Internet and use Internet software, and increasingly to use mobile devices. These generic skills though could be considered pre-requisites. If students have not adequately developed these skills in school, then an institution might provide preparatory courses for students on these topics.
It will make life a lot easier for both teachers and students if an institution has strategies for supporting students’ use of digital media. For instance, at the University of British Columbia, the Digital Tattoo project prepares students for learning online in a number of ways:
- introducing students to a range of technologies that could be used for their learning, such as learning management systems, open educational resources, MOOCs and e-portfolios
- explaining what’s involved in studying online or at a distance
- setting out the opportunities and risks of social media
- advice on how to protect their privacy
- advice on how to make the most of connecting, networking and online searching
- how to prevent cyberbullying
- maintaining a professional online presence.
If your institution does not have something similar, then you could direct your students to the Digital Tattoo site, which is fully open and available to anyone to use.
It is not only students though who may need prior preparation. Technology can be too seductive. You can start using it without fully understanding its structure or how it works. Even a short period of training – an hour or less – on how to use common technologies such as a learning management system or lecture capture could save you a lot of time and more importantly, enable you to see the potential value of all features and not just those that you stumble across.
A useful standard or criterion for the selection of course media or software is that ‘novice’ students (i.e. students who have never used the software before) should be studying within 20 minutes of logging on. This 20 minutes may be needed to work out some of the key functions of the software that may be unfamiliar, or to work out how the course Web site is organized and navigated. This is more of an orientation period though than learning new skills of computing.
If we do need to introduce new software that may take a little time to learn, for instance, a synchronous ‘chat’ facility, or video streaming, it should be introduced at the point where it is needed. It is important though to provide time within the course for the students to learn how to do this.
The critical factor in making technology transparent is the design of the interface between the user and the machine. Thus an educational program or indeed any Web site should be well structured, intuitive for the user to use, and easy to navigate.
Interface design is a highly skilled profession, and is based on a combination of scientific research into how humans learn, an understanding of how operating software works, and good training in graphic design. This is one reason why it is often wise to use software or tools that have been well established in education, because these have been tested and been found to work well.
The traditional generic interface of computers – a keyboard, mouse, and graphic user interface of windows and pull-down menus and pop-up instructions – is still extremely crude, and not isomorphic with most people’s preferences for processing information. It places very heavy emphasis on literacy skills and a preference for visual learning. This can cause major difficulties for students with certain disabilities, such as dyslexia or poor eyesight. However, in recent years, interfaces have started to become more user friendly, with touch screen and voice activated interfaces.
Nevertheless a great deal of effort often has to go into the adaptation of existing computer or mobile interfaces to make them easy to use in an educational context. The Web is just as much a prisoner of the general computer interface as any other software environment, and the educational potential of any Web site is also restricted by its algorithmic or tree-like structure. For instance, it does not always suit the inherent structure of some subject areas, or the preferred way of learning of some students.
There are several consequences of these interface limitations for teachers in higher education:
- it is really important to choose teaching software or other technologies that are intuitively easy to use, both by the students in particular, but also for the teacher in creating materials and interacting with students;
- when creating materials for teaching, the teacher needs to be aware of the issues concerning navigation of the materials and screen lay-out and graphics. While it is possible to add stimulating features such as audio and animated graphics, this comes at the cost of bandwidth. Such features should be added only where they serve a useful educational function, as slow delivery of materials is extremely frustrating for learners, who will normally have slower Internet access that the teacher creating the materials. Furthermore, web-based layout on desktop or laptop computers does not automatically transfer to the same dimensions or configurations on mobile devices, and mobile devices have a wide range of standards, depending on the device. Given that the design of Web-based materials requires a high level of specialized interface design skill, it is preferable to seek specialist help, especially if you want to use software or media that are not standard, institutionally supported tools. This is particularly important when thinking of using new mobile apps, for instance;
- third, we can expect in the next few years some significant changes in the general computer interface with the development of speech recognition technology, adaptive responses based on artificial intelligence, and the use of haptics (e.g. hand-movement) to control devices. Changes in basic computer interface design could have as profound an impact on the use of technology in teaching as the Internet has.
The reliability and robustness of the technology is also critical. Most of us will have had the frustration of losing work when our word programming software crashes or working ‘in the cloud’ and being logged off in the middle of a piece of writing. The last thing you want as a teacher or instructor is lots of calls from students saying they cannot get online access, or that their computer keeps crashing (if the software locks up one machine, it will probably lock up all the others!). Technical support can be a huge cost, not just in paying technical staff to deal with service calls, but also in lost time of students and teachers.
This means that you do not want to be at the ‘bleeding’ edge in your choice of technology, if it is to be used in any significant and regular form of teaching. It is best to wait for at least a year for new apps or software to be fully tested before adopting them. It is wise then not to rush in and buy the latest software up-date or new product – wait for the bugs to be ironed out. Also if you plan to use a new app or technology that is not generally supported by the institution, check first with IT services to ensure there are not security, privacy or institutional bandwidth issues.
A feature of online learning is that peak use tends to fall outside normal office hours. Thus it is really important that your course materials sit on a reliable server with high-speed access and 24 hour, seven days a week reliability, with automatic back-up on a separate, independent server located in a different building. Ideally, the servers should be in a secure area (with for instance emergency electricity supply) with 24 hour technical support, which probably means locating your servers with central IT services. Increasingly online learning materials and courses are being located ‘in the cloud’, which means it is all the more important to ensure that materials are safely and independently backed up.
However, the good news is that most commercial educational software products such as learning management systems and lecture capture, as well as servers, are very reliable. Open source software too is usually reliable but probably slightly more at risk of technical failure or security breaches. If you have good IT support, you should receive very few calls from students on technical matters. The main technical issue that faculty face these days appears to be software up-grades to learning management systems. This often means moving course materials from one version of the software to the new version. This can be costly and time-consuming, particularly if the new version is substantially different from the previous version. Overall, though, reliability should not be an issue.
In summary, ease of use requires professionally designed commercial or open source course software, specialized help in graphics, navigation and screen design for your course materials, and strong technical support for server and software management and maintenance. Certainly in North America, most institutions now provide IT and other services focused specifically on supporting technology-based teaching. However, without such professional support, a great deal of your time as a teacher will be spent on technical issues, and to be blunt, if you do not have easy and convenient access to such support, you would be wise not to get heavily committed to technology-based teaching until that support is available.
Questions for consideration
Some of the questions then that you need to consider are:
- How intuitively easy to use is the technology you are considering, both by students and by yourself?
- How reliable is the technology?
- How easy is it to maintain and up-grade the technology?
- The company that is providing the critical hardware or software you are using: is it a stable company that is not likely to go out of business in the next year or two, or is it a new start-up? What strategies are in place to secure any digital teaching materials you create should the organisation providing the software or service cease to exist?
- Do you have adequate technical and professional support, both in terms of the technology and with respect to the design of materials?
- I guess my main concern with this section is whether it is still needed these days. Most institutions, at least in Canadian post-secondary education, have moved in recent years to make sure there is professional IT support for technology for teaching as well as for communications and administration. Much of the newer technologies, such as apps, use relatively simple programming and hence tend to be much more reliable. Some advances have been made in interface design. Faculty themselves have become more tech savvy and learners of course have grown up using digital technologies. Does this all make ‘Ease of Use’ as a criterion redundant now? If not, is this section far too cautious? Should I be encouraging faculty to take more risks?
- Is the criterion that ‘novice’ students (i.e. students who have never used the software before) should be studying within 20 minutes of logging on a valid and useful criterion when selecting a platform for teaching and learning?
- I actually wrote ‘we can expect in the next few years some significant changes in the general computer interface with the development of speech recognition technology, adaptive responses based on artificial intelligence, and the use of haptics (e.g. hand-movement) to control devices‘ in 2003 (Bates and Poole, 2003). Here we are 11 years later. Will things still be the same in another 11 years time – or will real progress be made in the next few years in interface design? Is Siri the future?
- ‘you do not want to be at the ‘bleeding’ edge in your choice of technology’. Do you agree?
- Any other comments? In particular do you have examples of good practice that could strengthen this section that I could use?
Cost as a criterion for media selection. This one will be fun.