Friday, March 29, 2024
Online Learning and Distance Education Resources — Moderated by Tony Bates, Research Associate, Contact North | Contact Nord

Wikipedia and the Meaning of Truth: Why the online encyclopedia’s epistemology should worry those...

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Garfinkel, S. (2008) 'Wikipedia and the Meaning of Truth: Why the online encyclopedia's epistemology should worry those who care about traditional notions of accuracy,...

Post-Secondary Students’ Purposes for Blogging

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Leslie, P. and Murphy, E. (2008) Post-Secondary Students’ Purposes for Blogging International Review of Research in Open and Distance Learning, Vol. 9, No. 3 The...

Connectivism: Learning theory of the future or vestige of the past?

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Kop, R. and Hill, A. (2008) Connectivism: Learning theory of the future or vestige of the past? International Review of Research in Open and...

Exploring Archaeology in Second Life

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Here is a good example of the use of Second Life for educational purposes. 'Gone are the days when archaeology students had to dig up...

Implementing Moodle for 120,000 Employees

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The oil and gas industry is a knowledge-intensive business. As one of the biggest players in the field, Royal Dutch Shell has traditionally set...

Designing Video and Multimedia for Open and Flexible Learning

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Koumi J (2006), Designing Video and Multimedia for Open and Flexible Learning, Routledge Falmer Review to come - if you wish to write a short...

Pedagogic design guidelines for multimedia materials: a mismatch between intuitive practitioners and experimental researchers

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Koumi, J. (2005) 'Pedagogic design guidelines for multimedia materials: a mismatch between intuitive practitioners and experimental researchers' European Journal of Open and Distance Learning,...

The future of e-books

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Online Educa Berlin (2008) The future of e-books A short but useful objective discussion of recent developments in e-books. This is a trailer for a...

What We Need is Top-End Content

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Shepherd, C. (2008) What we need is top-end content Online Educa Berlin News Portal A short discussion about the limitations of 'bottom-up' content produced through...

Demystifying the affordances of different gaming genres

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Frazer, A., Argles, D., and Wills, G. (2008) 'Demystifying the affordances of different gaming genres' in Whitton, N., and McPherson, M. (Eds) Rethinking the...